MapleStory Training & Leveling Guide 2024 (Reboot/Normal) - Games Finder (2025)

Last Updated on September 23, 2024 by Samuel Franklin

Reach max level with this detailed MapleStory training guide to maximising leveling efficiency for Reboot and Regular servers. Providing a roadmap for new players and a reference for seasoned veterans this guide includes how to reach each training location, map specific tips or requirements, monster types and general tricks to boosting experience gained.

Having played MapleStory since beta I have thousands of hours training across the Maple World and I’ve developed these recommendations to maximise choice and variety for all MapleStory classes, preferences and training budgets.

Table of Contents:
Map Locations Summary
Map Locations Detailed
Experience Optimisation Tips

Map Locations Summary

Players with significant account wide bonuses (Link Skills and Legion), prepared equipment and a potion stockpile can move maps earlier than recommended here. Use the quick links in the summary table below to access the detailed training section for each level range.

Training maps or quests are shown as follows:
Monster/Boss [Monster Level] (Star Force/Arcane Power Required*) – Map Name (World Location)
Quest Name [Level Unlocked] – How To Start Quest

Level RangeContent / Training Location
1 – 10

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  • Complete your character tutorial area
10 – 20

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  • Golem [15] – Golem’s Temple: Golem’s Temple Entrance (Victoria Island)
  • Flaming Mixed Golem [19] – Golem’s Temple: Golem’s Temple 3 (Victoria Island)
20 – 30

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  • Streetlight [25] – Concrete Road: Streetlight Row (Edelstein)
  • Evil Eye [26] – North Forest: Giant Tree (Victoria Island)
30 – 40

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  • Ellinel Fairy Academy [30] – Maple Guide
  • Gold Beach [30] – Maple Guide
  • Riena Strait [30] – Maple Guide
40 – 50

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  • Jr. Necki [45] – Swamp Region: The Swamp of Despair (Victoria Island)
  • Hazard’s Mean Crony/Hazard’s Rotten Crony [42/40] – Abandoned Offices: Mr Hazard’s Lair 2 (Savage Terminal)
50 – 60

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  • Wild Boar [55] – Burnt Land: Wild Boar Land (Victoria Island)
60 – 70

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  • Mushroom Castle [60] – Maple Guide
  • Skeledog/Mummydog [62] – Excavation Site: Military Camp 1 (Victoria Island)
  • Copper Drake [65] – Swamp: Silent Swamp (Victoria Island)
70 – 80

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  • Cellion, Grupin, Lioner [71] – Orbis: Stairway To The Sky 1 (El Nath)
  • The Afterlands [75] – Maple Guide
80 – 90

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  • White Fang [81] – El Nath Ice Valley II (El Nath)
  • Raco [83] – Verne Mine: Dangerous Raccoon Nest (Edelstein)
90 – 100

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  • Sand Rat/Scorpion [89/90] – Sunset Road: Sahel 2 (Nihal Desert)
  • D. Roy/Neo Huroid [95] – Alcadno Research Institute: Lab – Area C-3 (Nihal Desert)
  • Elin Forest [95] – Maple Guide
100 – 110

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  • Beetle [103] – Minar Forest Leafre: East Forest (Minar Forest)
  • Monster Park [105] – Maple Guide (Special Content Tab)(Ongoing)
  • Blood Harp [107] (5*) – Minar Forest: Sky Nest II (Minar Forest)
  • Zakum (Normal) [110] – Final Mission: Zakum’s Alter (El Nath)
110 – 120

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  • Robo/Master Robo [113/114] – Ludibrium: Toy Factory (Ludus Lake)
  • Lion King’s Castle [115] – Maple Guide
  • Dual Ghost Pirate [119] (26*) – Hidden Street: Unbalanced Time (Ludus Lake)
120 – 130

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  • Fantasy Theme World [120] – Maple Guide
  • Korean Folk Town [125] – Maple Guide
  • Moon Bunny [130] – Black Mountain: Entrance (Korean Folk Town)
130 – 140

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  • Cerebes/Bain [134/136] (55*) – El Nath: The Cave of Trials II (El Nath)
  • Yellow Goblin [140] – Korean Folk Town: Goblin House (Korean Folk Town)
140 – 150

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  • Three Doors [140] – Maple Guide
  • Heizen Temple [140] – Maple Guide
  • Commercial Republic [140] – Maple Guide
150 – 160

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  • Kerning Tower [145] – Maple Guide
  • Enraged Espresso Machine [155] (80*) – Kerning Tower 2F: Cafe <4> (Kerning Tower)
  • Deadly Dressing Table [155] – Kerning Tower 5F: Cosmetics Shops <3> (Kerning Tower)
160 – 170

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  • Future Henesys [162] – Maple Guide
  • Mutant Orange Mushroom [164] – Singing Mushroom Forest Ruins: Dark Spore Hill (Gate of Future)
  • Omega Sector [165] – Maple Guide
  • Mateon/Plateon [165/167] – Omega Sector: Boswell Field IV (Omega Sector)
170 – 180

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  • Kritias [170] – Maple Guide
  • Ninja Castle [170] – Maple Guide
  • Gray Commuter Saucer [173] – Inside the Mothership: Corridor 204 (Omega Sector)
  • Advanced Knight A [177] – Knight Stronghold: Knights’ Chamber 1 (Gate of Future)
180 – 190

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  • Gray Commuter Saucer/Gray Luxury Saucer [178/180] (140*) – Inside The Mothership: Corridor H02 (Omega Sector)
  • Advanced Knight A/B/C/D/E [177/179/180/182/184] – Knight Stronghold: Hall of Honor (Gate of Future)
190 – 200

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  • Twilight Perion [180] – Maple Guide
  • Haven [190] – Maple Guide
  • Swollen Stump [190] – Twilight Period: Deserted Southern Ridge
  • Sinister Rocky Mask [195] – Twilight Period: Forsaken Excavation Site 2
200 – 210

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  • Happy Erda [200] (30*) – Lake of Oblivion: Weathered Land of Happiness (Vanishing Journey)
  • Blazing Erda [205] (40*) – Extinction Zone: Fire Zone (Vanishing Journey)
  • Reverse City [205] – Maple Guide
  • Erda Rat [205] (40*) – Reverse City: Subway Tunnel 1 (Reverse City)
  • Seeker T-Drone Model A [206] (40*) – Reverse City: T-Boy’s Research Train 1 (Reverse City)
  • Strong Seeker T-Drone Model A/B [210/210] (100*) – Reverse City: Hidden Research Train (Reverse City)
210 – 220

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  • Angry Flyon/Ripe Wolfruit [213/213] (100*) – Slurpy Forest: Slurpy Forest Depths (Chu Chu Island)
  • Yum Yum Island [215] – Maple Guide
  • Potent Lytone/Potent Stonepy [220/220] (190*) – Yum Yum Island Hidden Illiard Field (Yum Yum Island)
220 – 230

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  • Gallus [222] (210*) – Lachelein Night Market: Chicken Festival 2 (Lachelein)
  • Insane Masquerade Citizen/Angry Masquerade Citizen [224/223] (210*) – Lachelein Ballroom: Revelation Place 3 (Lachelein)
  • Dreamkeeper [226] (210*) – Lachelein Clocktower: Nightmare Clocktower 2F (Lachelein)
230 – 240

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  • Snow Cloud Spirit/Thunder Cloud Spirit [233/234] (320*) – Arcana: Between Frost and Thunder 2 (Arcana)
  • Befuddled Spirit [237] (360*) – Arcana: Cavern Lower Path (Arcana)
  • Befuddled Spirit/Mournful Spirit [237/239] (360*) – Arcana: Deep in the Cavern – Lower Path 1 (Arcana)
  • Mournful Spirit/Discordant Spirit [239/240] (360*) – Arcana: Labyrinthine Cavern – Upper Path (Arcana)
240 – 250

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  • Aranya [244] (600*) – Esfera: Mirror-touched Sea 2 (Esfera)
  • Aranya/Aranea [244/245] (600*) – Esfera: Mirror-touched Sea 3 (Esfera)
  • Keeper of Darkness [247] (600*) – Esfera: Mirror-touched Sea 7 (Esfera)
250 – 275

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  • Dark Miscreation/Dark Construct [256/256] (760*) – Tenebris: Labyrinth of Suffering Interior 5 (Tenebris)
  • Ascendion/Foreberion [262/263] (880*) – Limina: End of the World 1-5 (Limina)
  • Monster Gull [261] (50**) – Cernium Western City Ramparts 1 (Cernium)
  • Fire Spirit [262] (50**) – Cernium Eastern City Ramparts 3 (Cernium)
  • Wandering Scholar Ghost [263] (50**) – Royal Library Section 2 (Cernium)

MapleStory Training/Leveling Map Locations Detailed

The detailed section has specific information, tips or recommendations for each level range and map location.

Level 1 – 10

Simply follow your class tutorial and for some classes this may take you to level 30.

Level 10 – 20

Another fast 10 levels that can be completed on any nearby map that has monsters between level 10 and 20 in your area which is usually Victoria Island, Edelstein or Grandis.
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  • Golem [15] – Golem’s Temple: Golem’s Temple Entrance (Victoria Island)
    At level 15 fighting Golems in this small map is a popular option and most class skills can easily attack multiple ledges due to the large size of this monster.
  • Flaming Mixed Golem [19] – Golem’s Temple: Golem’s Temple 3 (Victoria Island)
    You can enter one of the portals in the previous Golem map to fight the fire variant which are the highest level Golem option in this area. Similar to above it’s a tight map with multiple platforms that make it easy to chain kills together.

Level 20 – 30

Similar to above this level range will depend on your current location, if you aren’t near any of the maps listed below then staying in your current area is okay provided it has a mob between level 20 and 30.
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  • Streetlight [25] – Concrete Road: Streetlight Row (Edelstein)
    A simple two platform map that some classes can possibly hit both platforms which makes it highly efficient. I would only choose this location though if you started in Edelstein and opted to stay in this area.
  • Evil Eye [26] – North Forest: Giant Tree (Victoria Island)
    Your best Victoria Island option is the giant tree and the various other maps beyond where you can find other eye variants (Curse, Cold and Surgeon) that go up to monster level 29. Move through these maps as you feel comfortable or stay on a particular map that suits your MapleStory class strengths.

Level 30 – 40

Level 30 and onwards maximise the theme dungeon content available as each of these offer instanced monsters to your current level while they also reward Mesos and other useful items. Completing all 3 below can take players to level 60 and are easily accessible through the Maple Guide.
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  • Ellinel Fairy Academy [30] – Maple Guide
    A theme dungeon based around missing children of the Fairy Academy you’ll defeat various magical themed enemies and fight a Mole King. Completing this rewards players with a starting cape, eye accessory, title and glove with basic stats.
  • Gold Beach [30] – Maple Guide
    Set at the Gold Beach resort you’ll fight through beach themed enemies as you help the employees with quests. For completing you’ll earn a title (same stats as Fairy Academy) and some defence earrings that aren’t useful.
  • Riena Strait [30] – Maple Guide
    A sea based adventure that is a little slower as you go back and forth between locations to solve the mystery of rising tides. For your trouble you’ll get a belt, face accessory and title which can be useful given these are rare item slots to fill. You can also work on your Mariner familiar badge while you are here.

Level 40 – 50

Continue completing the theme dungeons or as an alternative use these training maps below.
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  • Jr. Necki [45] – Swamp Region: The Swamp of Despair (Victoria Island)
    Accessible through the Maple Guide (level 40 circle) this is a map with high spawn and easy to move between the available ledges. The small size of the monsters can be difficult for some class skills though so keep that in mind.
  • Hazard’s Mean Crony/Hazard’s Rotten Crony [42/40] – Abandoned Offices: Mr Hazard’s Lair 2 (Savage Terminal)
    A high experience gain map that seems large at first but a consistent clockwise or anti-clockwise pattern is surprisingly effective. This does require some moving around the Maple World if you don’t start near this area for your class tutorial though.

Level 50 – 60

Continue completing the theme dungeons, if you are still not at level 60 and have completed all 3 you can train at one of your favourite theme dungeon maps or the option below.
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  • Wild Boar [55] – Burnt Land: Wild Boar Land (Victoria Island)
    Access this map through the level 50 circle of the Maple Guide and then moving two maps to the right. Players can gain a few levels here and then slowly move to the portals to the left up to Fire Boars which are a level 58 monster. Note that each of these maps has some NPC quests that require you to kill the monster on that map and are a source of additional experience and Mesos.

Level 60 – 70

If you enjoy the theme dungeon style content then this level range offers another dungeon although its alternative is one of the best training maps in all of MapleStory.
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  • Mushroom Castle [60] – Maple Guide
    A story about saving Princess Violetta from a deadly plot and in turn finding a partner for the beautiful mushroom. This quest does offer a pendant, cape and title along with a few million Mesos although these items are likely to be replaced quickly. There are a few monsters for both monster collection and your familiar badges that you can pick up while completing this quest though.
  • Skeledog/Mummydog [62] – Excavation Site: Military Camp 1 (Victoria Island)
    Hiding in a hidden portal players can reach this by using the Maple Guide to go to the Excavation Site and then past the camp to the Intermission Area where you’ll find a hidden portal along the ground floor near the tower like ruins. This map is a simple flat platform map with a hidden portal at the bottom (the knight) that lets you go from top to bottom with ease for quick training.
  • Copper Drake [65] – Swamp: Silent Swamp (Victoria Island)
    Another Maple Guide location (level 60 circle) this is a popular training map and a well known one that can make finding a free channel on populated servers such as Reboot particularly challenging during leveling events. It’s popularity is driven by the flat platforms, large number of monsters and a hidden portal at the bottom of the map that allows players to go to the top of the map before moving down the platforms in a repeating cycle. If all channels are full you can try an alternative listed here or move one map to the right which is still a decent spot to train although requires more effort given the map layout. Note that Ilji is just outside of this map portal in Sleepywood with a quest to kill drakes for some extra experience and you can also complete the stamp requirements for the Maple Guide (250 Copper Drakes kills) on every single character you play in MapleStory as this permanent teleport to Sleepywood is extremely useful for world navigation.

Level 70 – 80

A level range with limited options that are easily accessible to travel to but does have an important theme dungeon for your characters growth that should be strongly considered.
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  • Cellion, Grupin, Lioner [71] – Orbis: Stairway To The Sky 1 (El Nath)
    Another well known map in the MapleStory community that has a familiar layout to other popular training locations with multiple platforms and an easy way to reach the top of the map (with a spring) before killing enemies on your way to the bottom of the map and repeating. Getting to this location can be done through the Maple Guide (level 70 bubble) for Orbis Garden and then moving a few maps.
  • The Afterlands [75] – Maple Guide
    Available from level 75 this is a highly recommended theme dungeon accessible from the Maple Guide as it provides permanent totems that are also considered to be some of the best totems in MapleStory. In addition to boosting your strength on your main character or mules for easier leveling you can earn around 10 levels for completing this content that takes around an hour. Given the complexity of this content and some bugs I recommend you follow our MapleStory Afterlands walkthrough guide.

Level 80 – 90

The Afterlands option above is still applicable at this level range given its a theme dungeon so the level of the monsters scale to your level. For training options players can start to explore more of the Maple World with locations based in Edelstein and El Nath.
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  • White Fang [81] – El Nath Ice Valley II (El Nath)
    A solid training map that you can reach by riding the danger zone taxi from El Nath for 45k Mesos. This option excels for characters with large attack ranges and jump heights that allows them to stick to the bottom of the map while attacking the two bottom platforms where the majority of the mob spawn is. A nice bonus on this map is the trader at the top that you can use to sell drops, purchase potions or refresh your usable ammo for your class such as throwing stars.
  • Raco [83] – Verne Mine: Dangerous Raccoon Nest (Edelstein)
    There are several maps around this location that are viable with monsters from level 81 to 85 which all belong to a familiar badge set. Players can also accept various quests in this area tied to hunting these monsters if they want some additional variety during the training process with each rewarding around 20% of a level. Reaching these maps is once again based on using the Maple Guide (level 80) to visit the Verne mine and if you’d rather sit on a single map though I recommend Racos as it’s one of the smaller maps in the area. Shaft 4 is also an alternative option which spawns the level 84 Guard Robot L.

Level 90 – 100

For strong characters or accounts with Legion or Link Skills already you can move to the Nihal Desert around before level 90. This is the main training spot in this level and viable all the way until level 100 or players can move into the Magatia lab area for a change of scenery.
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  • Sand Rat/Scorpion [89/90] – Sunset Road: Sahel 2 (Nihal Desert)
    A flat small map with high monster spawn makes this a popular pick for training and viable until level 100 for those players that want to stay in a single location. This map can be reached through the Maple Guide (level 80 and 90) with ease.
  • D. Roy/Neo Huroid [95] – Alcadno Research Institute: Lab – Area C-3 (Nihal Desert)
    There are various good maps in this lab area with C-3 being my preferred option for its simple two level design. There are also some single platform areas in the lab so don’t be afraid to experiment for your specific class. Reaching this location requires players to move several maps to the right from the above mentioned training area so is easy to reach.
  • Elin Forest [95] – Maple Guide
    An alternative to grinding away in the desert map above for those that appreciate theme dungeon content which also rewards a title and chance for a decent ring (Ephenia’s Ring) from the boss. This is not an end game ring but can help fill your ring equipment slots for a small damage boost.

Level 100 – 110

An interesting level range that introduces many first opportunities with a daily boss with high experience, Monster Park training grounds and Star Force maps. Your first opportunity to acquire substantial experience from a boss in MapleStory comes from the multi arm Zakum and recommended you do this as soon as you hit level 100. From 105 players also unlock the useful Monster Park and Maple Tour daily tasks (although only the Monster Park offers experience for leveling) that can be accessed through the Maple Guide Special Content tab.
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  • Beetle [103] – Minar Forest Leafre: East Forest (Minar Forest)
    A fantastic overlooked map on many MapleStory training guides with a simple map design, large platforms and hidden portal to the top of the map. It’s also the first time you’ll encounter burning maps as this is a 100+ level area and it is easy to find a maximum level 10 burning (100% experience gain) here. The level 100 Maple Guide allows you to get near Leafre easily through the Minar Forest option or you can make your way to Leafre directly as this is only 1 map to the right.
  • Monster Park [105] – Maple Guide (Special Content Tab)
    Your first adventure into Monster Park which is an instanced and fixed map design that players can complete 2 times a day for free and purchase 5 further entries for a total of 7 per account. This remains an effective training option throughout your MapleStory career so you should be doing this daily for vast leveling gains. It’s also an important activity given it offers a best in slot medal and the Monster Park Coins earned from this activity can be spent on powerful potions or other items.
  • Blood Harp [107] (5*) – Minar Forest: Sky Nest II (Minar Forest)
    The first time you’ll be exploring a Star Force map that requires a minimum amount of Star Force before you can train here. These Star Force maps will generally feature tougher mobs but reward increased experience.
  • Zakum (Normal) [110] – Final Mission: Zakum’s Alter (El Nath)
    Given Zakum’s monster level attempting this at level 100 is usually the earliest opportunity. If done properly players can even obtain multiple levels from this fight by activating a rune from a map and any other available experience boosts beforehand. If you are leveling a character to serve as only a Link or Legion mule then I strongly recommend leaving them at the Zakum entrance and fighting this boss daily for highly efficient experience with little effort. Other daily bosses will start creeping into your daily activities from this point onwards based on your damage range.

Level 110 – 120

Continue with Zakum and Monster Park as noted above as they are still highly effective for this level range and beyond. In addition to these you’ve got a strong map in the toy town of Ludibrium (Ludi) and some theme dungeon quests with decent rewards to consider depending on your intentions for your character (can be skipped for solely Legion/Link Skill mules).
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  • Robo/Master Robo [113/114] – Ludibrium: Toy Factory <Apparatus Room> (Ludus Lake)
    The best grinding map for this level range that can be accessed easily through the Maple Guide (Ludibrium Castle) and then moving a few maps to the right. Like all popular training maps you’ve got a small number of platforms with high robot spawns here to battle.
  • Lion King’s Castle [115] – Maple Guide
    A quest that you’ll want to complete if you intend this to be a bossing character as it unlocks your ability to fight Von Leon and provides decent equipment rewards. Finishing this quest will require you to fight monsters up to level 129 though and can be accessed from the Maple Guide (level 110 and 120).
  • Dual Ghost Pirate [119] (26*) – Hidden Street: Unbalanced Time (Ludus Lake)
    Requiring 26 Star Force and reasonable gear or account progression this is a high experience map for those capable. This map is located on Warped Path of Time 3 towards the bottom of the Clock Tower Bottom and then taking the top right portal. While the map seems large at first its actually easy to start from the top and work your way through the platforms before taking a hidden portal on the right side of the screen back up to the top floor.

Level 120 – 130

Continuing with a mixture of theme dungeons and training maps your decisions here will depend on your content preferences and if you can meet Star Force requirements. Don’t forget to continue using Zakum and Monster Park for daily experience gains.
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  • Fantasy Theme World [120] – Maple Guide
    A shorter length dungeon set at an amusement park as you help a NPC with his love troubles and accessed through the level 120 Maple Guide bubble. Following the storyline will earn you several levels and even if you don’t want to complete the full dungeon content there are many great training maps located here.
  • Korean Folk Town [125] – Maple Guide
    Another theme dungeon style piece of content which will progressively challenge you to head deeper and deeper into the area maps. Along the way you’ll also encounter various side quests from the Wanted signs for additional experience and Meso rewards. Similar to Fantasy Theme World this can be accessed from the Maple Guide directly and has a large number of good training maps at this location for those that don’t want to follow the quest line.
  • Moon Bunny [130] – Black Mountain: Entrance (Korean Folk Town)
    The first map of the Korean Folk Town this map is a fantastic training location and easily reached through the Maple Guide described above and an alternative for those that just want to grind away rather than completing the quests in this area.

Level 130 – 140

Korean Folk Town above remains viable all the way up to level 140 as you either do the quest or move between the various maps. Outside of this players have another powerful Star Force map with high requirements so your decisions here will depend on your content preferences and if you can meet Star Force requirements. This can also be a good level to add Easy Horntail and Normal Hilla based on your damage into your daily training mix for experience and items.
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  • Cerebes/Bain [134/136] (55*) – El Nath: The Cave of Trials II (El Nath)
    With the highest Star Force requirement yet this may be out of reach for now but if you meet the Star Force this is a fast fire themed map with strong spawns and can be accessed through the Maple Guide.
  • Yellow Goblin [140] – Korean Folk Town: Goblin House (Korean Folk Town)
    While there are many great maps in this MapleStory location this is one of the best and if you’ve followed the Korean Folk Town quest line you’ll be here as well.

Level 140 – 150

Yellow Goblins above absolutely remain viable at this leveling range as they are a level 140 mob. During this stage you’ll unlock a rush of theme dungeons with good items or serve as important pre-quests as well to prioritise although most will carry over to level 150 and above. If you don’t need these pre-quests or items on your character though then stick to training on a specific map at Three Doors. During this stage you can also look to upgrade your Horntail bossing routine to Normal mode if your damage is high enough or wait until you reach level 150-160.
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  • Three Doors [140] – Maple Guide
    Serving as an important pre-quest to fighting Pink Bean who drops one of the best pocket items in MapleStory. This quest primarily revolves around visiting each of the maps in the Temple of Time and killing hundreds of each monster which range from level 140 to 155. Progress through these maps as you can and if you get stuck stay on the furthest comfortable map for a few levels at this location.
  • Heizen Temple [140] – Maple Guide
    An important pre-quest to unlocking the Princess No fight and giving you access to Princess No secondary items and the Kanna, Ayame or Hayato Treasure drops. While you are unlikely to be able to kill Princess No at this stage having this quest on your radar is important and it also gives decent experience in the process.
  • Commercial Republic [140] – Maple Guide
    Another key theme dungeon as it gives you access to Commerci Voyages for end game face and eye accessory. This is a more difficult challenge compared to the other dungeons in this level range so starting at level 143-145 is preferred.

Level 150 – 160

You can expect the difficulty of training to slowly ramp up from here as you are close to exiting the early game of MapleStory. Continue completing any of the dungeon content from the level range above and fighting any 150+ monster you feel comfortable with such as Three Doors which has some of the best options. If you are on a fresh MapleStory account or a low geared mule you may find from this point onwards you need to stick to previous areas recommended in this training guide. This is particularly the case for Reboot players as from here onwards as the HP curve of monsters increases rapidly.
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  • Kerning Tower [145] – Maple Guide
    While available in the 140 Maple Guide section (and the 150) waiting until 150 to tackle the Kerning Tower quest content is ideal due to difficulty. This is because the levels of monsters you need to fight quickly tip over the 150 mark and they start to deal significant damage that adds another challenge to low HP MapleStory classes. Similar to other level ranges if you don’t want to follow along with the entire quest line then find a map that you feel comfortable on with your class. There are several Star Force maps here as well to consider if you meet the requirements.
  • Enraged Espresso Machine [155] (80*) – Kerning Tower 2F: Cafe <4> (Kerning Tower)
    A high Star Force requirement that requires most of your equipment slots at 10 stars although if can hit this requirement though the high density has high experience returns. For those that can’t train here going one map to the left (Kerning Tower 2F Cafe <3>) is a viable alternative which features Enraged Espresso Machines at a lower monster level of 149 and includes Grape Jelly Juice (level 148).
  • Deadly Dressing Table [155] – Kerning Tower 5F: Cosmetics Shops <3> (Kerning Tower)
    An alternative option for those that can’t achieve the Star Force requirements to fight against the level 155 Enraged Espresso Machines. This map is one of the smaller variants in the Kerning Tower with good mob grouping and size that makes it one to level your characters on even beyond level 160.

Level 160 – 170

For the powerful MapleStory classes and accounts you’ve got a range of boss options that start to become simple battles as your Hyper Skills start to come online. This can include previously difficult challenges such as Normal Root Abyss, Horntail and Von Leon. Don’t forget to continue to use Monster Park diligently each day while tackling the leveling guide areas below. Prior to level 162 and unlocking Future Henesys you should stay at the previous training locations and if you are on Reboot you can expect to stay in the previous locations longer for new accounts.
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  • Future Henesys [162] – Maple Guide
    Available through the Maple Guide this will transport players to a future version of Henesys and it can also be accessed through the Temple of Time. Following this quest line can give you plenty of experience although it’s equally viable to sit at one of the training maps here with some locations featuring enemies all the way up to level 200.
  • Mutant Orange Mushroom [164] – Singing Mushroom Forest Ruins: Dark Spore Hill (Gate of Future)
    One of the best early maps in Future Henesys next to the Henesys Ruins. It has a simple 3 platform area that is not spaced too far apart and limits the damage taken from the enemy. Players can also try out the maps right of Future Henesys that have Mutant Slime and Ribbon Pigs although these enemies are tougher at level 166 and 168 while having slightly higher map complexity.
  • Omega Sector [165] – Maple Guide
    Accessed through the Maple Guide this is the start of a lengthy alien themed quest line that takes you through areas of the Mothership. With monsters going all the way up to 179 in this area you’ll likely have to stop and level up a number of times as you progress through Omega Sector.
  • Mateon/Plateon [165/167] – Omega Sector: Boswell Field IV (Omega Sector)
    Moving 4 maps to the left of Omega Sector Base (despite the world map visual showing these to the right) you’ll find this field of Mateon and Plateon aliens for training. The majority of mob spawn is on the ground with one small ledge to the left of the map that most characters should be able to reach to clear some of the monsters. There are some awkward hills on this map though so if you find this unsuitable to your class you can try Boswell Field III or II instead that are flatter in design but slightly more spaced out.

Level 170 – 180

This level range is mostly a repeat of the above with different monsters in Future Henesys and Omega Sector.
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  • Kritias [170] – Maple Guide
    While unlocked at level 170 this is an area which is effective up to level 190. The completion stamp and quests is useful to MapleStory dailies here that allow you to purchase boss reset tickets.
  • Ninja Castle [170] – Maple Guide
    A critical quest line to earn a 30 day toad pet from the boss here with 3 attempts each day that makes the completion stamp extremely useful. If you’re on Reboot or Normal servers looking for an easy to acquire a MapleStory pet outside of Hard Hilla then this is the free option to pursue.
  • Gray Commuter Saucer [173] – Inside the Mothership: Corridor 204 (Omega Sector)
    If you’ve been confidently fighting the aliens players can click on the Intergalactic Transmitter on Boswell Field IV to move into the mothership. One of the first potential maps here is Corridor 204 and characters with high jumping attacks will perform the best by moving along the bottom floor. Corridor 202 is also another great map here but you’ll be fighting Gray Luxury Saucer instead that are a higher level of 175.
  • Advanced Knight A [177] – Knight Stronghold: Knights’ Chamber 1 (Gate of Future)
    As you start pushing 180 this is a viable map for classes that have a vertical jump or can hit the top platform from below as there are just two platforms of high density knights. This area can be reached by exploring outward from Future Henesys using the World Map.

Level 180 – 190

A level range that features similar locations and a good opportunity to revisit content from level 160 onwards that you were previously unable to complete if you want the completions stamps or rewards for your character.
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  • Gray Commuter Saucer/Gray Luxury Saucer [178/180] (140*) – Inside The Mothership: Corridor H02 (Omega Sector)
    High experience but with a steep Star Force requirement of 140. For most this will be out of reach but if it’s possible for your character you should have no problem clearing this map quickly at that high Star Force level.
  • Advanced Knight A/B/C/D/E [177/179/180/182/184] – Knight Stronghold: Hall of Honor (Gate of Future)
    A map that combines all of the Advanced Knights and offers a suitable map with 3 platforms and hidden portal at the bottom to return players to the top platform and is accessible through the Future Henesys Maple Guide or a direct Maple Guide option (170 and 180 Knight Stronghold Entrance).

Level 190 – 200

The final push to level 200 and your fifth job advancement which will unlock the Arcane River. Continue completing any content above that you consider a priority and fight monsters as high as possible. For Reboot this might mean staying in the 180-190 section for a while or focusing on gearing up through bossing before continuing.
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  • Twilight Perion [180] – Maple Guide
    Another location in the Gate of Future that takes players to Perion and a place you’ll visit regularly up to level 200 from the 180 bubble of the Maple Guide. Either follow the quest lines here or focus solely on training at the maps listed below.
  • Haven [190] – Maple Guide
    The Haven Maple Guide option is unlocked at level 190 but to be clear this should be avoided until you are in your early 200s and even level 210. It is included here though as the introductory quest can provide around 50% experience for some basic actions that make it popular for players to reach level 199 and 50% before completing this quest for the final push to 200.
  • Swollen Stump [190] – Twilight Period: Deserted Southern Ridge (Gate of Future)
    If you can fight the stumps effectively this is an effective map for its size as the mob destiny is top tier. For optimal training stay on the top three of the four platforms and use the hidden map portal on the left rocky mountain to move up while jumping down the ledges. Desolate Hills can be an alternative map with less platforms although a wider spawn area. Depending on your character damage strength you might be staying at one of these all the way until level 200.
  • Sinister Rocky Mask [195] – Twilight Period: Forsaken Excavation Site 2 (Gate of Future)
    One of the most popular maps in this MapleStory training guide and commonly referred to in the community as FES2. Like most of the strong experience maps this features three platforms of high spawn and a hidden portal towards the bottom right to take you to the top left of the map. Given its popularity it can be difficult to obtain a high burning map so sometimes Deserted Southern Ridge at higher burning levels can actually be faster.

Level 200 – 210

You’ve finally made it to level 200 and your fifth job advancement where the real MapleStory game begins through Arcane River Dailies. You should aim to complete these for all Arcane River content you can access due to their high experience gain and importance to your damage gains. Players now also need to factor in Arcane Force requirements into their training regime both meeting the initial requirement and if you can reach 150% of the requirement you’ll do bonus damage.
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  • Happy Erda [200] (30*) – Lake of Oblivion: Weathered Land of Happiness (Vanishing Journey)
    Realistically on a fresh level 200 you are unlikely to have much success beyond the first map to the right of Vanishing Journey. This map has decent layout with a hidden portal to take you back to the top while you alternate between left and right sides and features the weakest mob in this area at level 200 and only requires 30 Arcane Power. As you get stronger you can also look to fight Raging Erda (level 201) at the Weathered Land of Rage and Sad Erda (level 202) at the Weathered Land of Sorrow that have similarly decent map layouts and the same low 30 Arcane Force requirement.
  • Blazing Erda [205] (40*) – Extinction Zone: Fire Zone (Vanishing Journey)
    When you reach the minimum 40 Arcane Force required and have the damage I recommend moving to this map, while larger it has high spawn and a simple layout that lets you go from top to bottom killing mobs before using a hidden portal on the ground level to go straight up again. If you can meet the high Arcane Power requirement of Below The Cave (60) then you can also consider that.
  • Reverse City [205] – Maple Guide
    Reverse City is a worthwhile dungeon piece of content that is available from level 205 and unlocks a wealth of stronger training locations. The quest line will take around an hour of your time and provides okay experience in its own right as well.
  • Erda Rat [205] (40*) – Reverse City: Subway Tunnel 1 (Reverse City)
    The introductory map of Reverse City alone is worth the quest completion with 3 reasonably tight platforms many classes can jump attack their way through this map and hit everything comfortably before moving onto future maps as you reach damage and Arcane Power thresholds.
  • Seeker T-Drone Model A [206] (40*) – Reverse City: T-Boy’s Research Train 1 (Reverse City)
    Another fantastic Reverse City map that is mostly concentrated around two platforms in reach of most classes and why its a top pick. While there is a small third platform this can be reached by some skills or a location for your summons to handle any mob spawns there if available.
  • Strong Seeker T-Drone Model A/B [210/210] (100*) – Reverse City: Hidden Research Train (Reverse City)
    A viable map all the way up to 220 and allows you to skip the predominately mediocre maps offered by Chu Chu Island. This does have a 100 Arcane requirement though and ideally you want 150 for the bonus damage due to the higher level of these monsters.

Level 210 – 220

Continuing your Arcane River journey players can spend these levels staying in Reverse City without major issue and layering it with your new daily tasks and party quest.
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  • Angry Flyon/Ripe Wolfruit [213/213] (100*) – Slurpy Forest: Slurpy Forest Depths (Chu Chu Island)
    The best available map for this area sits at the end of a long path but worth the journey given it’s a simple vertical layout and familiar hidden portal that makes vertical movement easy. If you can’t find an available map on your server then Dealie-Bobber Forest 1 and Bitty-Bobble Forest 1 are viable alternatives as they have a similar level of enemy and the exact same Arcane Power requirement.
  • Yum Yum Island [215] – Maple Guide
    Following a similar formula to the previous level range after 5 levels in the area you’ll unlock additional dungeon content that gives you an hour long quest to follow and unlocks some great experience maps.
  • Potent Lytone/Potent Stonepy [220/220] (190*) – Yum Yum Island Hidden Illiard Field (Yum Yum Island)
    Pushing the Arcane required to 190 players ability to train here effectively will depend on your time in the Arcane River and daily quest diligence. Like other popular training maps you have a tight three platform setup supported by a hidden portal in the bottom right corner to reset your rotation or move back and forth instead as you stay in the middle of the platform depending on your class.

Level 220 – 230

In this level range players transition to Lachelein The Dreaming City although staying on Yum Yum Island is also an option depending on your power level and preferences.
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  • Gallus [222] (210*) – Lachelein Night Market: Chicken Festival 2 (Lachelein)
    The entry level map for this new area that generally has good burning level as it isn’t the most popular in the community. The trade off for this map is the high second platform that means only classes with effective summons, up movement options or large hitbox attacks can train here effectively. If you’re aren’t one of these classes then stick with Hidden Illiard Field or try push to Revelation Place 3 if your damage allows it.
  • Insane Masquerade Citizen/Angry Masquerade Citizen [224/223] (210*) – Lachelein Ballroom: Revelation Place 3 (Lachelein)
    The most popular map in this area with players setting up any available summon on the left awkwardly sized platform to deal with that completely. Otherwise this map features a tight platform layout horizontally and vertically that means little movement as you clear the map repeatedly.
  • Dreamkeeper [226] (210*) – Lachelein Clocktower: Nightmare Clocktower 2F (Lachelein)
    An overlooked option due to awkward maps in the clocktower but this one comes with several flat platforms as you work your way vertically down through the map. A hidden portal to the bottom right corner is key to making this workable although this is a class dependant map based on your movement options and main attacking skills.

Level 230 – 240

From this level your ideal map is likely to be influenced by your class and game progression. From here on you’ll need to use the MapleStory experience you’ve gained so far and battle analysis to find what is most efficient for you but these maps below are a good starting point.
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  • Snow Cloud Spirit/Thunder Cloud Spirit [233/234] (320*) – Arcana: Between Frost and Thunder 2 (Arcana)
  • Befuddled Spirit [237] (360*) – Arcana: Cavern Lower Path (Arcana)
  • Befuddled Spirit/Mournful Spirit [237/239] (360*) – Arcana: Deep in the Cavern – Lower Path 1 (Arcana)
  • Mournful Spirit/Discordant Spirit [239/240] (360*) – Arcana: Labyrinthine Cavern – Upper Path (Arcana)

Level 240 – 250

Morass is generally ignored in terms of training maps as it lacks anything that can outpace those noted above in the 230-240 zone due to the poor map designs. That being said players do unlock Esfera at level 235 in the Maple Guide that provides some useful hunting grounds although most players prefer not to move here until level 240 if not 245 to bolster their Arcane Power to meet the ever increasing requirements and because the best maps have a minimum monster level of 244.
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  • Aranya [244] (600*) – Esfera: Mirror-touched Sea 2 (Esfera)
  • Aranya/Aranea [244/245] (600*) – Esfera: Mirror-touched Sea 3 (Esfera)
  • Keeper of Darkness [247] (600*) – Esfera: Mirror-touched Sea 7 (Esfera)

Level 250 – 275

With players unlocking Limina at level 255 this is your primary goal to start the grind towards level 275 and beyond. In order to bridge the gap between 250 and 255 you’ll either want to stick to Esfera or spend some time in Tenebris based on the best experience rates factoring in your class and character power level.

While you will eventually unlock Cernium (260), Burning Cernium (265) and Hotel Arcus (270) in Grandis you’ll have to contend with building up your Authentic Force symbols (**) to progress through these zones and the large jump in damage requirements before they become effective options.

Several good Cernium training maps are included below that have low Authentic Force requirements to start your training regime in these high level regions and can comfortably bring players to level 270. As a general rule beyond Cernium players will want to find a balance between fighting on the highest Authentic Force requirement map they can reach provided they can maintain a fast monster kill rate given your damage and class specific abilities (movement and attack range).

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  • Dark Miscreation/Dark Construct [256/256] (760*) – Tenebris: Labyrinth of Suffering Interior 5 (Tenebris)
  • Ascendion/Foreberion [262/263] (880*) – Limina: End of the World 1-5(Limina)
  • Monster Gull [261] (50**) – Cernium Western City Ramparts 1 (Cernium)
  • Fire Spirit [262] (50**) – Cernium Eastern City Ramparts 3 (Cernium)
  • Wandering Scholar Ghost [263] (50**) – Royal Library Section 2 (Cernium)

MapleStory Training/Leveling Tips

To maximise experience gained when training players can use the following MapleStory mechanics:

  • Experience Boosts: EXP boosting items include EXP coupons from events, Legion coin shop or Monster Park Sundays, Link Skills (Mercedes, Evan and Aran), Legion EXP grid, EXP Accumulation potions (alchemy or auction house), MVP Buff and Monster Park gold potionsMapleStory Training & Leveling Guide 2024 (Reboot/Normal) - Games Finder (102)
  • .

  • Monster Park Potions: These potions are easily obtainable and can dramatically boost levelling speed as they improve your killing speed along with the direct experience gained potion (Gold).
  • Runes: Activating runes as they appear provide an experience multiplier and start to appear from level 30 onwards. The Evan Link Skill also improves the duration of these runes.
  • Burning Maps:Always be alert for burning maps and change channels during your training sessions to maximise this bonus experience source. These appear from level 100 and slowly decrease as players kill monsters on the map while regenerating over time when nobody is training there. This mechanic encourages players to explore the Maple World and provide alternative training maps to popular locations.
  • Special Portals: Randomly as you train players will encounter Pollo and Fritto and the Inferno Wolf portals that can give you a large chunk of experience and rare items. These are generally always worth doing for both the rewards and experience boost although at higher level training locations where maps are popular be aware that you may lose your map to another player.
  • Battle Analysis: The battle analysis tool allows you to compare different maps for experience gained to determine the best option for your class and power level. Tests should be performed for a minimum of 15 minutes each before being compared.
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  • Training Travel Methods: Minimising travel time when training a new character can improve efficiency. Travel methods include Hyper Teleport Rocks, the Maple Guide or the Sleepywood teleport from the completion stamp for killing 250 Copper Drakes. With this stamp players can teleport to Sleepywood from anywhere before taking the left most portal to the Six Path Crossway and clicking the Interdimensional Portal (Pantheon Portal) near the top left of the map. From here click Move to Maple World on the right hand side of the screen and you can pick any major Maple World town to teleport your character.MapleStory Training & Leveling Guide 2024 (Reboot/Normal) - Games Finder (104)

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Written by

Samuel Franklin

Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms.

With over 2,000 hours of MapleStory played since beta Sam has experienced the evolution of MapleStory firsthand and continues to return for the satisfying progression, the thrill of overcoming challenging bosses and the enduring joy of the community interactions. Playing primarily solo as his level 226 Night Lord for the swift ranged attacks and dominating solo boss power Sam is currently exploring the depths of the Arcane River and the expanding Maple World on the Scania server while developing a legion of powerful characters to support his account.

This extensive experience with MapleStory has given him a deep understanding of the game’s mechanics, hidden secrets and ever-evolving game landscape. He is excited to share his knowledge and insights with fellow Maplers, helping them navigate their own unique stories through the world of MapleStory.

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